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The Story of Fallout 2 Part 18: New Reno 7 - The Desert Deal & New Reno Arms. The Story of Fallout 2 Part 18: New Reno 7 - The Desert Deal & New Reno Arms. Fallout 2 was one of the first video games to feature Heckler & Koch's futuristic looking assault rifle, the G11. Two versions are available: The 'H&K G11' is the default with 50-round capacity and 5-round burst mode. The 'H&K G11E' is the more advanced version with an extended barrel and upgraded scope.
We all know skillpoints are usually plentiful, but when you play hardcore you should have a full ten points in endurance, and still maintain respectable amounts of agility (should be 10), strength, and perception.
Intelligence will likely be suffering from this, and therefore your skills will aswell. One good way to help this is to become a book worm. Don't put points in skills that can be raised by books - you will be glad when you can raise those untagged doctor, speech or lockpick and still be able to heal yourself, be able to spot encounters on the map (and therefore choose not to be raped by the really dangerous ones), repair machines and use those computer thingies.
So here we compile a list of known books.
Books raise a skill by a number depending on your current skill level, ranging from 6-7 at low skill levels (20-30%) to 1-2 (70-90%). You get twice that amount if the skill is tagged. This stops at 91% (or 92% if you raise a tagged skill from 90%). Reading a book takes from 1 to 10 hours depending on your Intelligence (i.e. 11-IN).
Which books raise which skills?
- Guns and Bullets - Small Guns
- Deans Electronics - Repair
- Scout Handbook - Outdoorsman
- Big Book of Science - Science (duh)
- First Aid Book - First Aid (hurrrrr)
- Not all areas are included, just add them if you find knowledge about books in them. If you are unsure of where in the list to add the new area, please refer to the alphabet.
Gecko[edit | edit source]
![New New](/uploads/1/1/8/6/118682438/251701477.jpg)
Big Book of Science: Acquire some science goodness from the bookshelves in the manager's office (Harold's house).
Deans Electronics: North part of Gecko, in western part of Skeet's repair shop. Loot ahoy!
Klamath[edit | edit source]
Guns and Bullets: As you enter Klamath, follow the street past the Buckner house. You'll see a small field of corn, with a house immediately south of it. Head on in and check the bookcase. You'll find some minor valuables and a Guns & Ammo magazine.
Scout Handbook: One of the kids in Trapper Town (eastern part of Klamath) has a Scout Handbook. Steal it from him/her, nothing bad happens if you get cought trying.
Outdoorsman Upgrade: Talk to Smiley after you rescue him from the Caves.
Unarmed and Melee Upgrade: Talk to John Sullivan and play along with his joke, then say he's pulling your leg. This man gives you a 10% upgrade no matter your skill level (no more than 300%, of course). This makes him great for getting from 140 to 150 instead of spending lots of skill points.
Military Base[edit | edit source]
Deans Electronics: Outside of the base, southernmost tent. It's just lying around on the floor there. Beware wolves.
Deans Electronics: Another one, also on the outside of the base. North western tent.
Modoc[edit | edit source]
Fallout 2 New Reno Quests
First Aid Book: The bookcase behind Grisham.
Guns and Bullets: Go out east of Grisham's house, into the outhouse. There's a Small Guns book next to the toilet.
New Reno[edit | edit source]
Deans Electronics: Back room of New Reno Arms (in the western-most part of New Reno) can be entered if you have a bit of lockpicking skills. You can also blast it open with a bomb. There are major amounts of good loot here, as well as a wonderful blue book.
Guns and Bullets: The other back room in New Reno Arms, but you'll either have to kill the owner or sneak past the dogs. It's in one of the smaller bookcases that a dog stands in front of.
Deans Electronics: In Boss Salvatore's room, north side, in a bookcase.
Scout Handbook: Renesco has one, barter for it.
Prizefighter: Becoming a prize fighter will give you a slight bonus to unarmed, and each match will increase your resistance to normal damage by giving you 3 soak and 1% immunity per fight. The damage resistance is more than worth it. You can play five matches in all if you lose one of them (easily done by kicking the masticator when you meet him).
Redding[edit | edit source]
Scout Handbook: In an abandoned building on the easternmost map, south side, on a bookcase. This map is most easily recognizable as Frog Morton's hideout's map. There's lots of mutated rats around.
Scout Handbook: In the Kokoweef mine headquarters, in a bookshelf in the first room.
Scout Handbook: Mines area, western part of town. A bookshelf in a house to the south west. There'll be traps and enemies here if you have the Frog Morton quest, mutated animals unless you've killed them already.
Scout Handbook: Malamute Saloon, in a modern-looking bookcase in the back.
Guns and Bullets: Mayor Ascorti's office in the back of the casino (enter through the Wanamingo Mine).
San Fran[edit | edit source]
Vendor: The shop to the left as you pass the main archway sells many, many books. Careful of the 'Chemistry Journals', however, which are totally useless (used only in Fallout 1) and look like Big Book of Science. 'Power Armor Manual' is also useless.
Sierra Army Depot[edit | edit source]
Unarmed Upgrade: Use each punching bag for a total bonus of +10% in Unarmed, or +8% if you have that skill tagged. There is controversy over whether or not you actually get more if the skill is untagged. Confirmation is required. It's a free unarmed upgrade, at any rate.
2 First Aid Books: First floor, room as far South-East as you can get, in a desk.
Guns and Bullets: First floor, barracks locker.
2x Big Book of Science, 1x Deans Electronics, 1x First Aid Book: Third floor, room to the South-East
Deans Electronics: Third floor, room as far to the North-West as you can get.
The Den[edit | edit source]
Guns and Bullets: Get the Guns n Ammo book from the house in which Lara's gang is holed up in.
Vault City[edit | edit source]
Vendor: The main amenities office will sell you books to increase your repair and science skills. This man restocks ever 3-5 days, and will probably be your primary resource for books throughout the midgame.
Free: Go into the information center, talk to the guy there and tell him you like the solidity of a book in your hands. You will get books to increase your repair and science skills if your intelligence is high enough. If it isn't, using mentats is an option.
Scout Handbook: Get down into the vault, to the storage level. In one of these rooms you will find the yellow book we love so much. It's behind a locked door.
Big Book of Science: Same as the Scout Handbook above. This one's behind a door unlocked by default.
Reno New 2
First Aid Book: This one is in the lowest level of the vault in the room with lots of lockers, the door to the room is locked.
Fallout 2 New Reno Arms Basement
Back to Fallout 2.
Fallout 2 New Reno Families
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Fallout 2 New Reno Arms
If you get close to him, he will speak to you. Reload the game and start the new game. level in front of the doctors' 'office'. Then, use the Settings/Control Panel/Display/Effects options to turn on 'Large icons'. He will say thanks for killing the Enclave and will give you a book called the “Fallout 2 Hint Book”.
Hold [Shift] and click on the 'Credits' button to hear various comments from the development team. Go to Broken hills and get the Iron ore from the chest beside the sleeping guy. At the bottom of the screen just below the traders lies the “Broken Hills Ore Refinery”. You can keep repairing the reactor and keep getting science and first aid books from her. The Cheat have a … Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, and walkthroughs for Fallout 2 on PC. Everytime you use it, you get 20,000 XP(yes EVERYtime you use it).
Well one the side of the building is a door that you can enter from the outside. Then, go to Klamoth and talk to Smilely at Buckners. If you see a computer to the northernmost point of this floor, do not use it yet. Then talk him into letting the girl go or kill him. Can the New Final Fantasy Revitalize the Series? Created by: Katman. from her.
New Reno: Easter Egg:In the basement of the New Reno Arms, at the far right of the screen is a pot covered by a mattress. Go to the third floor and go to the room with the computer that was not used earlier. Repeat this to get as much money as needed. In order to have him join you, you must frame the two humans who want to get rid of the mutants. to increase various skills. The Den: Vic:Vic the trader is a prisoner at the slavers guild in The Den. You will notice a door to the left of the guard. After you prove the first one on any mutant, go back and he will give you the dog. In one of the rooms is a doctor and an out of order mechanical dog. Unlimited money and experience:Note: This trick can only be done on games that have not been patched to v1.02 or higher. talk to her again and the same will happen. The desktop icon for the game will now turn into a new graphic. Navarro Base: Dog:Tell whomever asks you that you are a recruit.
It should instruct you to go to the computer on the upper left of level three. Load new character file and your able to pick skills and now you have super character. Cheats and editors 3; Graphics 0; Patches 6; Fallout 2 24; Fallout: Tactics 40; Miscellaneous Fallout related files 25; Fallout 3 6; Van Buren 2; Fallout: New Vegas 0; Wasteland 1/2 0; Top Resources. If you have any unlockables please submit them. Start a new game, go inside the temple, and save the game in any slot except for the one you moved the items from. Find the man in the church and talk to him. You can then steal that money! go to the vault in Vault City.
Place any item you want to start with in the pots and chests. Then, use the Settings/Control Panel/Display/Effects options to turn on “Large icons”. He will say “Boom!” when you talk to him.
Fallout 2 New Reno Arms
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